Tuesday, May 11, 2010

Reflective Art

I mentioned in my previous post that players can spend a long time with character (especially if they have a brand associated with them), and what continues to amaze me is how often fans of video games express their affection for these fictional creations viewing cosplaying (dress-up).

That goes the same for the daily tributes video games put out, whether it be 8-bit demakes of new classics or real-life interpretations of classic characters, video games inspire a lot of creative juices to come bubbling out of gamers.

The game industry has in turn picked up on this. While journalism has just innovated "citizen journalism" in the last few years, one thing that sets the arts apart is their ability to inspire as well as provide a venue for others an opportunity to create. Video games have long been in favor of what is now called 'Game 2.0'.

Game 2.0 is the idea of giving players the tools to build their own levels, programming their own Artificial Intelligent, and tell their own stories. The limitless space of the Internet meeting these new design tools combined with the need to provide daily content gives video game journalist an unprecedented ability to champion their readers and the arts in general. As more arts organizations take their content and their coverage of their favorite artists online, they could learn about how to see a site brand that creates a more populist form of art.

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